About This Guide
This guide is a community project. It is not affiliated with Electronic Arts or Maxis. All game content, trademarks, and intellectual property belong to their respective owners.
Built with VSCodium and hosted on GitHub Pages.
People & Community
The modders, developers, and community members whose work made this guide possible
Expert corrections on tool workflows, TTAB interactions, IFF resource accuracy, and object hacking techniques. One of the creators of “The Secret Society of Woobsha” website, Woobsha Workshop tutorials and the Sims College Archive. Has created many an amazing Sims 1 CC over the years.
Created Transmogrifier and the Vitaboy character animation system. Published the complete Maxis design document archive, making internal documentation publicly available for the community.
Author of ObjectFileFormat.pdf and ResourceFileOverview.pdf – the definitive technical references for the IFF file format and object system.
Creator of IFF Pencil 2, FARx, Constant Contraption, Career Creator 3, Strings Scavenger, and other essential modding tools. Maintains the Sims1Tools GitHub repository.
Author of the Sims Support Page – an extensive tutorial series covering skin essentials, object hacking (simple through advanced), character editing, FAR packing, and the Magic Cookie system.
Created the Legacy Collection tool installer that bundles Maxis official tools (The Sims Creator, HomeCrafter, Art Studio, FaceLift, and more) and creates the registry entries needed for old tools to work.
Created the runtime memory patcher that unlocks edit_char and other hidden debug features in the Legacy Collection without permanently modifying the game executable.
Created TS1 Blender IO (mesh import/export for Blender), TS1 Renderer (automated sprite rendering), and TS1 Compiler (IFF assembly). The modern pipeline for creating new objects.
Technical analysis of the Legacy Collection re-release, documenting rendering changes, file structure differences, and compatibility findings.
Active Sims 1 community hub with the most recent skinning tutorial (2024) and a curated collection of Legacy-compatible custom content.
Career data spreadsheet used to verify promotion requirements and salary tables across all career tracks.
Maintains the Legacy-compatible Get Cool Stuff archive – pre-extracted versions of original Maxis download content that work without the old .exe installers.
Creator of the “Sims 1 Mods by Corylea” website, long-time Sims 1 CC creator offering many quality-of-life mods, including fixes and gameplay improvements. Still active on the Sims 1 Subreddits and in the Mod the Sims – Sims 1 Forums.
Long-time Sims 1 CC creator and dedicated archivist. YoNonna maintains an active archive on SimsFileShare preserving the work of many original CC creators whose websites have gone offline over the years – ensuring that classic Sims 1 content remains available for the community.
Moderator and maintainer of the “Saving The Sims 1” archive on SimsCave – a community preservation effort collecting and organising Sims 1 custom content, tools, and resources that might otherwise be lost as older websites disappear.
SimsCave Archive โLong-time CC creator, tutorial author, and community organiser. Hosts the community Magic Cookie Database (the Google Sheet that replaced the original Maxis cookie registry) – essential for any creator sharing objects online. Moderator of the SimFreaks Discord and maintainer of multiple Sims community sites including The Real Sim and ZombieSims.
The Real Sim โ SimFreaks โ Discord โLong-time CC creator and tutorial author with an extensive back catalogue of Sims 1 custom content. Moderator across multiple community sites and a familiar, helpful presence in the Sims 1 modding scene. Also contributes to ZombieSims.
SimSlice โ ZombieSims โLong-time CC creator and a generous, patient presence in the community – well known for helping other creators and players troubleshoot issues over the years. Owner and moderator of A Little White Magic, a Sims 1 resource site.
A Little White Magic โAuthor of one of the earliest Sims 1 technical reference pages, documenting texture sizes, file formats, body type mesh numbers, command-line switches, and registry settings. The page remains a valuable primary source for verifying game internals.
Eep² – The Sims โCreator of browser-based Floor Maker and Wallpaper Maker tools for The Sims 1 – no download or registry fix required. Also maintains a Sims 1 custom content database and tutorial collection. Tools tested with the Legacy Collection.
SneakySims Tools โ CC Database โCreator of EliSims, a lightweight Windows neighbourhood manager for The Sims 1. Features include switching between multiple neighbourhoods, previewing skins, finding missing skin files, and managing floors, walls, and objects.
EliSims โOfficial Sources
98 internal development documents published by Don Hopkins, including ObjectFileFormat.pdf, SuitConventions.pdf, ContentCreationRules.pdf, SpriteGeneration.pdf, and more.
Don Hopkins Archive โOfficial TMog documentation and Tutorial 1 (The Green Flamingo) by Don Hopkins.
TMog Docs โOfficial patch notes and controls documentation for the 2025 re-release.
EA Help โGuides for the base game and all 7 expansion packs. Used for career data verification and gameplay mechanics. Available on the Internet Archive.
Community Tutorials & References
TTAB tutorial, Main/Init/Load BHAV guides, illuminated sprites, and the Bunny Wuffles School of Object Making.
Woobsha โStructured course covering entry-level through advanced object hacking.
Sims College โExtensive tutorial series: Skin Essentials, Simple Hacks 1–12, Advanced Hacks 1–6, Character Editing 1–10.
Simania โTechnical TTAB specification.
SimTech โSkin filename conventions and general Sims 1 reference.
Sims Wiki โTutorial directory and tool archive for The Sims 1.
BeyondSims โClear install guide for Sims 1 CC – subfolder rules and file placement.
Snarky Sims โLong-running CC site with install notes and skin prefix usage examples.
Parsimonious โCutting room floor documentation of unused content and hidden features.
TCRF โSkinning and meshing tutorial series covering head mesh editing, body mesh editing, texture mapping, UV layout, accessory creation, and CMX file structure. Originally hosted at skinshop.simprograms.com; preserved via the Wayback Machine. Used as a primary source for mesh workflow documentation on this guide.
Mesh creation guides with line-by-line CMX file documentation, SKN file structure, mesh naming conventions, and MilkShape + SKN2OBJ workflow. Originally hosted at simfreaks.com/jerome; preserved via the Wayback Machine. Used as a primary source for CMX structure and mesh rules on this guide.
Tools & Repositories
IFF Pencil 2, FARx, Constant Contraption, Career Creator 3, Strings Scavenger, and more.
GitHub โMaxis official tools bundled for Legacy Collection with registry fix.
GitHub โBlender addon for Sims 1 mesh import/export.
GitHub โAutomated sprite rendering from Blender models.
GitHub โAssembles rendered sprites into game-ready IFF files.
GitHub โRuntime memory patcher for debug features.
GitHub โPre-extracted Maxis download content compatible with Legacy Collection.
GitHub โSKN2OBJ converts Sims 1 SKN mesh files to editable OBJ format via an intermediate SPJ file, preserving bone assignment data. BMF2SKN converts binary BMF mesh files (found in FAR archives) to the SKN format. Both tools were part of the classic Sims 1 mesh editing workflow alongside MilkShape 3D. Available from BeyondSims archives.
Dedicated Sims 1 mesh manipulation tool. Lets you rotate, scale, and move individual body segments without a full 3D editor; preview meshes with textures applied; check for holes using the black-BMP method; split faces (add geometry); and generate CMX configuration files. Available from BeyondSims archives.
Standalone UV mapping tool that generates and edits texture coordinate layouts on OBJ mesh files. Useful for setting up UV mapping on new accessory meshes before importing into SKN2OBJ. The free Classic edition is available at uvmapper.com.
uvmapper.com โ