Sims Legacy Collection – Creating CC – Hair & Heads

FaceLift Gold

Create new head shapes by morphing, blending, and fine-tuning – no 3D modelling needed

On this page
โ„น๏ธ This page covers creating new head shapes. If you want to repaint an existing head (change hair colour, add makeup, adjust skin tones), see Retexturing Heads instead. For background on how head files work and filename formats, see the Hair & Heads Overview and the File Reference page.
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What Is FaceLift Gold?

FaceLift Gold is a standalone Maxis tool that lets you create new Sim heads by morphing, blending, and generating variations from a pool of random starting faces. It was developed by Roger E. Critchlow Jr and Steve DiPaola. You do not need any 3D modelling knowledge to use it – the tool handles everything through sliders and button clicks.

FaceLift works by showing you a grid of nine randomly generated heads. You pick the one closest to what you want, then tell the tool to generate a new batch of nine heads based on your selection. Each generation gets you closer to your goal. Once you are happy, you fine-tune the facial features with sliders and export the result directly into your game.

Generative selection
Pick a face, generate variations, pick again, repeat. Each round narrows in on your target. You can control whether the variations are dramatic or subtle using the Mutation Rate slider.
Shape and texture separately
You can change the 3D shape of the head (Deform), the colour and texture (Blend), or both at once. You can also target just the head, just the hair, or both together.
Fine-tune controls
Once you have a face you like, fine-tune individual features with sliders for Eyes, Nose, and Cheek and Jaw.
Direct game export
FaceLift exports your finished head directly into your game folder with the correct filename format. You choose the age, gender, and skin tone at export time.
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Getting FaceLift Gold

Where to download and how to set it up

FaceLift Gold is a free tool originally distributed by Maxis. It is no longer on the official EA site but is hosted on community archive sites.

The Sims Zone
Hosts FaceLift Gold in the Utilities section.
โ†— The Sims Zone – Utilities
BeyondSims
Hosts FaceLift Gold along with other Sims 1 tools and downloads.
โ†— BeyondSims – Downloads
โš ๏ธ Legacy Collection registry fix: FaceLift Gold locates your game via the same Windows registry entry that Legacy Collection does not create. You likely need the same registry fix described on the Making Clothing – Getting Tools Working page (Feraligatr installer or manual registry entry) before FaceLift can find your game files.
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The Interface

What each button and slider does

When FaceLift opens, you see a grid of nine randomly generated heads and a toolbar along the left side. Here is what each control does:

Face windows

The nine face windows are the main area of the screen. Left-click on a face to select it as your starting point for the next generation. Right-click on a face to see it in a 3D close-up view where you can click and drag to rotate it. Right-click again to return to the main screen.

Mutation controls

ControlWhat it does
Mutation Rate sliderControls how different each new generation is from the one you selected. Slide it up for dramatic changes, down for subtle tweaks. Start high to explore, then lower it as you get closer to what you want.
DeformNew faces vary in 3D shape only (the geometry of the head and hair). Texture stays the same.
BlendNew faces vary in colour and texture only (skin tone, hair colour). Shape stays the same.
Deform and BlendNew faces vary in both shape and colour at the same time.
โ„น๏ธ Deform, Blend, and Deform and Blend are a button group – only one can be active at a time. They work together with the Head, Hair, and Head and Hair buttons below.

Target controls

ControlWhat it does
HeadChanges apply to the head (face shape and/or skin) only. Hair stays the same.
HairChanges apply to the hair (hairstyle shape and/or colour) only. Face stays the same.
Head and HairChanges apply to both the head and hair together.

Head, Hair, and Head and Hair are also a button group – only one can be active at a time. Combine them with the mutation controls to focus on exactly the aspect you want to change.

Other controls

ControlWhat it does
Reset FacesThrows away the current set and generates a completely new set of nine random faces.
Back / ForwardNavigate through previous sets of faces, like a browser’s back and forward buttons. Handy if you accidentally click past a face you liked.
Fine TuneOpens the Fine Tune screen for the currently selected face, where you can adjust individual features with sliders. See the Fine Tune section below.
SaveSaves the current set of nine faces so you can return to it later. Give it a name and click OK.
RecallLoads a previously saved set of nine faces.
ExportExports your selected face into the game. See Exporting to the Game below.
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Step-by-Step Workflow

From launch to finished head

Launch FaceLift Gold

Open the tool. You see a grid of nine randomly generated heads. If none of them look even remotely close to what you want, click Reset Faces to get a new set.

Pick the closest face

Left-click on whichever face is closest to your goal. It does not need to be perfect – just the best of the nine. Right-click any face to see it in 3D close-up before deciding.

Set your mutation controls

Before the next generation appears, choose what you want to change:

• Want to change the head shape but keep the skin/hair colour? Click Deform.
• Want to change the colour/texture but keep the shape? Click Blend.
• Want to change both? Click Deform and Blend.

Also choose your target: Head, Hair, or Head and Hair.

Set the Mutation Rate slider: high for dramatic changes (early on), low for subtle refinements (when you are close).

Click a face to generate the next round

FaceLift generates nine new variations based on your selected face and your mutation settings. Pick the best one again. Repeat this process – each round gets you closer to what you want.

Fine-tune the result

Once you have a face that is close, click Fine Tune to open the fine-tuning screen. Adjust the eyes, nose, cheek, and jaw with sliders. See the Fine Tune section below for details.

Export to the game

Click Export to save your finished head into the game. See Exporting to the Game below.

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Fine Tune

Adjusting individual facial features

Click Fine Tune from the main screen to open the fine-tuning screen for your selected face. This screen has three sets of sliders, each activated by a button at the top:

Eyes
Sliders to adjust eye size, spacing, position, and shape.
Nose
Sliders to adjust nose width, length, and bridge shape.
Cheek and Jaw
Sliders to adjust cheekbone width, jaw shape, and chin.

Click one of the three buttons (Eyes, Nose, or Cheek and Jaw) to show that set of sliders, then move the sliders left and right until the face looks right. The changes appear on the face in real-time.

โ„น๏ธ If you cannot see changes: rotate the face to a profile (side) view by clicking and dragging on the face, then move the sliders. Some changes are only visible from the side.
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Exporting to the Game

Getting your finished head into Create-A-Sim

Once you are happy with your head, click the Export button. FaceLift asks you to set several properties before it saves:

Type a name for your face

Enter a descriptive name in the text field (e.g. “RedheadBob” or “SquareJaw”). FaceLift uses this as part of the filename it generates – you do not need to worry about the full filename format yourself, as FaceLift constructs it based on the age, skin tone, and gender you select in the next step.

Choose age, skin tone, and gender

Select Adult or Child, then Light, Medium, or Dark skin, then Male or Female. Your head will appear in the game under whichever combination you choose – for example, selecting Dark-skinned Adult Female means the head shows up in Create-A-Sim when making a dark-skinned adult female Sim.

Click Export

FaceLift saves the head files directly into your game folder with the correct filename format. The head appears in Create-A-Sim the next time you launch the game.

โš ๏ธ One export = one skin tone. If you want your head available for all three skin tones, you need to export it three times – once for light, once for medium, once for dark.
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Tips

Start broad, narrow down
Set the Mutation Rate high and use Deform and Blend on Head and Hair for the first few rounds. Once you find something promising, lower the Mutation Rate and switch to targeting just the part you want to refine.
Save your progress
Use Save frequently to bookmark face sets you like. If you go too far in a direction, Recall brings you back to a saved set rather than starting from scratch.
Use Back and Forward
Accidentally clicked past a face you liked? The Back button takes you to the previous set. Forward goes the other way. Works like browser history.
Retexture afterwards
FaceLift creates the head shape and a basic texture. If you want to further customise the face or hair colours, export from FaceLift first, then follow the Retexturing Heads guide to paint over the exported BMP in GIMP.
Use BodyWarp to preview and resize
BodyWarp is a community tool originally created specifically for resizing and adjusting heads made with FaceLift Gold. It lets you preview your exported head on a mesh, rotate it to check for holes, and resize or reposition individual parts. Available from community download sites listed on the Tools page.