Sims Legacy Collection โ€“ Install Guide

Installing Mods

Folder paths, file types and step-by-step installation

On this page
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Overview

Modding works differently here than in other Sims games

โœ… The Sims Legacy Collection handles mods differently to every other game in the series. Rather than dropping files into a Documents folder like you might expect, all custom content and mods live inside the game's actual install directory. This applies whether you're on Steam or the EA App โ€“ the subfolder names are identical between both versions, only the root path changes.
โš ๏ธ Always close the game before adding, removing, or editing mod files. Changing files while the game has them loaded can corrupt your save data.

Underneath the different install location, Legacy’s content pipeline is the same as the original Sims 1. The subfolder structure (GameData\Skins\, GameData\Walls\, Downloads\, etc.) matches the original install exactly, and the file formats – BMP, CMX, SKN, IFF, WLL, FLR, FAR – are unchanged. Mods built for the original Sims 1 (Livin’ Large through Makin’ Magic) should drop into the matching subfolder in your Legacy install and work, and the troubleshooting steps on this site apply to both. If you are porting a mod, the only thing that typically changes is where you put it – the files themselves do not need editing.

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Steam Install Paths

Right-click the game in Steam โ†’ Manage โ†’ Browse local files

C:\Program Files (x86)\Steam\steamapps\common\The Sims Legacy Collection\
File TypeSubfolderNotes
.iff & .FAR (objects, hacks)Downloads\Most mods go here
.BMP .CMX .SKN (skins)GameData\Skins\โš ๏ธ No subfolders!
.WLL (wall coverings)GameData\Walls\
.FLR (floor tiles)GameData\Floors\
Game file overridesGameData\Objects\Only for mods replacing base files
Expansion overridesExpansionPack#\# = expansion number 1โ€“7
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EA App Install Paths

Right-click in EA App โ†’ Manage โ†’ Open install folder

C:\Program Files\EA Games\The Sims Legacy\
โ„น๏ธ Same subfolder names as Steam - Downloads\, GameData\Skins\, GameData\Walls\ etc. Only the root path differs.
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File Type Quick Reference

.iff Object File
The most common mod format. Contains object data, interactions, and behaviour. Goes in Downloads\ unless the readme specifies otherwise.
.FAR Container File
Bundles multiple .iff or .xa files together. Also goes in Downloads\.
.BMP .CMX .SKN Skin Files
Custom clothing, hair and head textures. Everyday skins (prefix B or C) go directly in GameData\Skins\ - no subfolders. Buyable skins (prefix L, F, S, W, H) go in ExpansionShared\SkinsBuy\ - also no subfolders.
.WLL / .FLR Decor Files
Custom wall and floor textures. Goes in GameData\Walls\ or GameData\Floors\. Subfolders are supported in both.
.BMP Roof Textures
Custom roof textures are 32ร—32 .BMP files. Goes in GameData\Roofs\ directly โ€“ no subfolders. Distinguished from skin BMPs by their small file size and location.
.iff Game File Override
Mods that replace an existing base game file go in GameData\Objects\, not Downloads\. The readme will specify this.
.iff Expansion Override
Mods targeting a specific expansion's files go in ExpansionPack#\ where # is the expansion number 1-7. Check the readme.
.iff Downloaded Lots
Lot files go in the save directory (not the game install folder) under UserData\Houses\ for your default neighbourhood, or UserData1\Houses\, UserData2\Houses\ etc. for others.
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Save File Location

C:\Users\%USERPROFILE%\Saved Games\Electronic Arts\The Sims 25\
๐Ÿšจ Back this folder up before installing any mods! Some mods can make permanent changes to save data that persist even after the mod is removed.
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Installing Old Mods (2000-2003)

Most old mods still work โ€“ just translate the path

โš ๏ธ Old mod instructions will reference: C:\Program Files (x86)\Maxis\The Sims\

Simply replace that with your Steam or EA App path above. All subfolder names are identical.

Example:
Old path: Maxis\The Sims\ExpansionPack5\ New path (Steam): The Sims Legacy Collection\ExpansionPack5\
โš ๏ธ

Important Rules

๐Ÿšซ No subfolders for skins
Everyday skin files (.BMP/.CMX/.SKN prefix B or C) must sit directly in GameData\Skins\. Buyable skins (prefix L, F, S, W, H) go in ExpansionShared\SkinsBuy\. Any subfolder in either location and the game won't read them.
๐Ÿ“ฆ Unzip everything first
The game cannot read .zip or .rar files. Always extract the contents before moving files into the game folder.
โž• Add one mod at a time
Install one mod, test in game, then add the next. This makes identifying which mod caused a problem much easier.
๐Ÿ›ก๏ธ Check for virus warnings
Many Sims 1 mod files are 20+ years old. Scan with your antivirus before opening, especially files from lesser-known sites.
โš ๏ธ Know the limits before you go big on CC. The original Sims 1 engine has several built-in caps. The Legacy Collection has not confirmed these have been raised, so treat them as still active.
CC TypeBase Game CapWith ExpansionNotes / Symptoms
Build mode objects200 per category2,000 (Unleashed)Fences replacing pool ladders, plants replacing fireplaces โ€“ objects are still there, categories are overflowing
Wall coverings90Functionally uncappedExtra walls won’t appear in-game on base game. Community creators in the 2000s thought the cap with expansions sat around 65,000, though this has not been independently verified.
Floor tiles63Functionally uncappedSame as walls – excess floors invisible on base game. Same 65,000 community estimate.
Downloads folderKeep under 2.5–3 GBRandom crashes with no obvious cause often trace back to folder size.
Skin filesNo confirmed hard capThe Skins folder has no documented hard limit. Very large collections are associated with instability – if the game becomes unstable, a binary-search approach (temporarily moving half the folder out, testing, then halving again) narrows down the culprit.
โš ๏ธ “Functionally uncapped” is not the same as usable. Sims 1 has no search or sort in the Build and Buy catalogues – you scroll through a single flat list. Even a few hundred custom walls or floors is tedious to navigate; thousands is unusable in practice even if the game loads them. Rotate custom content in themed batches rather than stockpiling everything at once.
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Step-by-Step: Installing Your First Mod

Back up your save files before installing any mods. Your neighbourhood saves are stored at C:\Users\%USERPROFILE%\Saved Games\Electronic Arts\The Sims 25\ - copy that folder somewhere safe before you start. Some mods can make permanent changes to save data that persist even after the mod is removed.

Download the mod

Download from a trusted site (see the Download Sites page).

You'll usually get a .zip file โ€“ if so, continue to step 2. If the download gives you the mod files directly (e.g. a .iff, .FAR or .BMP file), skip straight to steps 3 and 4 to place them in the right folders.

Extract the zip

Right-click the .zip file and choose your extraction method. The options you see will depend on whether you're using Windows built-in extraction, 7-Zip or WinRAR:

Extract To "zip folder name": Creates a new folder with the same name as the zip file and places all the contents inside it. This is the tidiest option as everything stays contained in one place. Open that folder to find your mod files.

Extract Files: Opens a dialogue letting you choose exactly where the extracted files are placed. Use this if you want to send them straight to a specific folder you've already set up. Navigate to your destination and confirm the files have extracted properly.

Extract Here: Extracts everything directly into the same folder where the zip file currently sits, following the same folder structure that's inside the zip. If the zip contained a subfolder, that subfolder will appear in the current location. Best used when the zip contains only the mod files with no extra wrapper folder.

Whichever method you use, make sure you can find the actual .iff, .FAR, .BMP or similar mod files before moving on.

Find your game folder

Steam: right-click game โ†’ Manage โ†’ Browse local files.

EA App: right-click โ†’ Manage โ†’ Open install folder.

Place the files

Always check for a readme first. Many mods include a readme (.txt) file that tells you exactly where to put things. If one is included, follow those instructions over anything else โ€“ some mods need to go into a specific folder to work correctly, and the readme will tell you which one.

If there is no readme, use the file type and mod description as your guide. The most common locations are:

Most mods (.iff/.FAR) โ†’ Downloads\
Custom objects, furniture, buyable items and most gameplay tweaks go here. This is the default destination for the majority of mods.

Everyday skin files (.BMP/.CMX/.SKN) with prefix B or C โ†’ GameData\Skins\
Everyday body outfits (prefix B) and head textures (prefix C) go here. Must go directly in this folder โ€“ no subfolders or the game won't read them. These appear in your Sim's home dresser.

Buyable skin files with prefix L, F, S, W or H โ†’ ExpansionShared\SkinsBuy\
Hot Date introduced buyable clothing purchased from a clothing rack on a community lot โ€“ not found in the home dresser. These skins use specific first-letter prefixes: L = Lingerie/Sleepwear, F = Formal, S = Swimwear, W = Winterwear (Vacation), H = High Fashion (Superstar). These go in ExpansionShared\SkinsBuy\ rather than the regular Skins folder โ€“ no subfolders. See the Terminology page for the full prefix reference.

Wall coverings (.WLL) โ†’ GameData\Walls\
Subfolders are supported here if you want to organise by style or creator.

Floor tiles (.FLR) โ†’ GameData\Floors\
Subfolders are supported here too.

Roof textures โ†’ GameData\Roofs\
Must go directly in the folder โ€“ no subfolders.

Game file overrides (.iff) โ†’ GameData\Objects\
Mods that replace or modify an existing base game file rather than adding something new. For example, Corylea's Two Hour Carpool replaces the original carpool object to change when it arrives โ€“ because it's overriding a base game file rather than adding a new object, it needs to go in GameData\Objects\ rather than Downloads\. The readme will always specify this.

Expansion-specific overrides โ†’ ExpansionPack#\ (where # is 1-7)
Some mods target a specific expansion pack's files rather than the base game. These go in the relevant expansion folder. Again, the readme will tell you which number corresponds to which expansion.

Downloaded lots (.iff) โ†’ UserData\Houses\ (or UserData1\Houses\ etc. depending on which neighbourhood)
Lots are placed into the Houses folder for the neighbourhood you want them to appear in.

Launch the game and test

Start the game and check the mod is working. If something's wrong, see the CC Troubleshooting or Game Troubleshooting pages.

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Downloading Lots & Families

Importing houses and families into Legacy Collection

โ„น๏ธ Most common confusion point. Lots and families go into your save directory, not the game install directory. This is different from every other type of mod or CC.

UserData folder structure

Each neighbourhood in Sims 1 corresponds to a numbered UserData folder inside your save directory. You need to know which folder is which when placing downloaded lots and families.

FolderNeighbourhood
UserDataNeighbourhood 1 (the default residential area)
UserData2Neighbourhood 2 (if created)
UserData3+Additional neighbourhoods in order
UserDataSC4Old Town (Hot Date expansion)
UserDataVacationVacation Island (Vacation expansion)
UserDataMagicTownMagic Town (Makin' Magic expansion)

These all live inside:
C:\Users\%USERPROFILE%\Saved Games\Electronic Arts\The Sims 25\

โš ๏ธ Steam Deck: The save path on SteamOS is:
/home/deck/.local/share/Steam/steamapps/compatdata/3314060/pfx/dosdevices/c:/users/steamuser/Saved Games/Electronic Arts/The Sims 25

Installing a downloaded house

Identify the house file

House files have the extension .iff, usually named like House04.iff. If the download includes wall or floor files, install those to GameData\Walls\ and GameData\Floors\ in your game install directory first.

Place it in the Houses folder

Navigate to your save directory, open the UserData folder for the neighbourhood you want the lot in, and drop the .iff file into the Houses subfolder inside it.

Example for neighbourhood 1:
Saved Games\Electronic Arts\The Sims 25\UserData\Houses\

Launch and check the neighbourhood view

The lot should appear as a vacant plot. If it does not show up, confirm the file is directly in the Houses folder (not inside a subfolder inside it) and in the right UserData folder.

Installing a downloaded family

Identify the family file

Family files have the extension .fam. Downtown lot families may use .dtl.

Place it in the Import folder

Drop the .fam file into the Import subfolder inside your UserData folder:
Saved Games\Electronic Arts\The Sims 25\UserData\Import\

If the Import folder does not exist yet, create it manually.

Import in-game

On the neighbourhood screen, click the Import button (arrow pointing into a house). Select your family from the list and confirm. They will appear ready to move into a lot.

โ„น๏ธ Sharing your own lots: When you save the game, the neighbourhood automatically exports shareable versions of your lots to UserData\Export\. Share the .iff files from there โ€“ other players drop them in their own UserData\Houses\ folder.