On this page
โน๏ธ This is a rough public roadmap for the guide โ not EA game updates. For official patch notes see ea.com/games/the-sims/news. If something on this list matters to you, let me know via the contact form.
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Currently Working On
In progress
Expand IFF Hacking guide
The IFF Hacking page covers the basics but needs more depth: STR# string editing, OBJD editing (price, room score, catalogue category), a plain-language explanation of BHAV tree structure, and more worked examples throughout.
In progress
Cyndersanity's Custom Content
Currently working on numerous CC projects and creating a site page to collate the downloaded links/content on.
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Planned
Will happen when time allows
Planned
Sims 2 Legacy Collection guide
A separate companion guide for The Sims 2 Legacy Collection, covering .package files, SimPE, Bodyshop, neighbourhood corruption, and the different folder structure. Same visual design as this guide.
Planned
FAR file guide
A dedicated section on working with FAR files โ extracting them with FARx, why some mods bundle files this way, and when you might need to do it yourself.
Planned
BHAV scripting introduction
A beginner introduction to reading and writing BHAV trees in IFF Pencil 2 โ the basics of how object interactions are scripted in Sims 1 and how to add simple new ones.
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Considering
Depends on interest โ use the contact form to vote
Considering
Neighbourhood editing guide
How to edit the neighbourhood map, add terrain, and manage the UserData folder numbering system.
Considering
Lot sharing guide
How to package and share custom lots, and how to import downloaded ones correctly via the UserData/Houses folders.
Considering
Object cloning walkthrough
A worked example from a blank Transmogrifier clone through to a finished modified object with changed values โ something to follow along with rather than just read.
Considering
Skin tone matching guide
How skin tone slots work in Sims 1 and how to match custom skins to the correct in-game categories so they appear in the right place in Create-A-Sim.