Sims Legacy Collection โ€“ Creating CC

Making Walls & Floors

Custom wall coverings, floor tiles, and roof textures for Sims 1 Legacy Collection

On this page
โ„น๏ธ This page is a work in progress โ€“ screenshots showing each tool step will be added at some point. If something is unclear, ask on Simscord or r/thesims1.
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How Walls, Floors & Roofs Work

The easiest type of CC to make

Wall and floor CC doesn't require any mesh files, UV layouts, or 256-colour restrictions. You create an image in any paint program, run it through Home Crafter or save it directly, and the game reads it. It's genuinely the most accessible entry point into Sims 1 CC creation.

Walls โ€“ .WLL files
Wall coverings use the .WLL extension. They go in GameData\Walls\ and subfolders are supported โ€“ you can organise by style or creator. Home Crafter generates .WLL files from any image you import.
Floors โ€“ .FLR files
Floor tiles use the .FLR extension and go in GameData\Floors\. Subfolders are supported here too. Home Crafter generates .FLR files the same way as walls.
Roof textures โ€“ .BMP files
Roof textures are small 32ร—32 .BMP files that go directly in GameData\Roofs\. No subfolders โ€“ the game won't read them otherwise. These are made manually in GIMP without needing Home Crafter.
Image dimensions
Wall textures are 128×232 pixels – they are not square. Floors tile correctly as square images at 128×128. Roof textures must be exactly 32×32px. HomeCrafter handles scaling and conversion automatically for walls and floors.
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Getting Home Crafter Working

Needs the registry fix and compatibility settings

Home Crafter needs the Legacy Collection registry fix plus two compatibility settings on its .exe: 16-bit colour mode and Windows XP SP2 compatibility. The Feraligatr installer handles all of this automatically.

โš ๏ธ Home Crafter specifically requires both compatibility settings. The "16-bit colour" error is the most common issue. If you see it after running the installer, right-click HomeCrafter.exe โ†’ Properties โ†’ Compatibility tab โ†’ tick 16-bit colour and set mode to Windows XP (Service Pack 2).

Route A โ€“ Feraligatr Installer Recommended

Download and run the installer

Get it from github.com/Secondhand-Feraligatr/Sims-1-Programs-for-Legacy-Collection. Choose Custom Install โ†’ Select manually and include Home Crafter. Tools install to a Programs folder inside your Legacy Collection directory.

If you get a 16-bit colour error

Right-click HomeCrafter.exe โ†’ Properties โ†’ Compatibility tab โ†’ enable Run in 16-bit colour mode and set compatibility mode to Windows XP (Service Pack 2). Click OK.

Route B โ€“ Manual

Download Home Crafter from the Internet Archive, apply the registry fix, and set the two compatibility settings manually as described above.

โ„น๏ธ For roof textures only โ€“ no Home Crafter needed. Roof textures are plain 32ร—32 Indexed BMP files made directly in GIMP. No tool setup required.
๐Ÿ’ก Browser-based alternative: If HomeCrafter gives you trouble, SneakySims Wallpaper Maker and SneakySims Floor Maker run entirely in your browser. Both produce .WLL and .FLR files tested with the Legacy Collection.
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Designing Your Image

Where to get images, how to work with them in GIMP, and what the restrictions are

โœ… No 256-colour limit for walls and floors. Unlike body skins and head textures, wall and floor images do not need to be converted to Indexed 256-colour. You can save them as full-colour PNG or JPG – Home Crafter handles all the conversion. This is the most beginner-friendly type of CC to make.

Restrictions at a glance

TypeSizeColour modeSave as
Wall covering128×232 pixelsAny – full colour finePNG or JPG (Home Crafter converts)
Floor tile128×128 pixelsAny – full colour finePNG or JPG (Home Crafter converts)
Roof texture32×32 pixels exactlyIndexed 256-colour onlyBMP – done manually in GIMP

Where to get your image

Paint it yourself in GIMP
Create your design from scratch in GIMP – a solid colour, a geometric pattern, stripes, a hand-painted texture. GIMP is free from gimp.org. See the full GIMP walkthrough below.
Download a free seamless texture
Poly Haven – completely free. No account required. Every texture is CC0 licensed – you can use them for anything, including sharing your CC, with no attribution required. Browse the site, click a texture (brick, wood, fabric, carpet etc.), scroll to the Download section, and download the JPG or PNG at any resolution (1K is plenty for Sims 1). Then open it in GIMP and resize to your target dimensions. Search for “seamless” or browse by category.

ambientCG – also completely free. CC0 licensed, no account needed. Similar range to Poly Haven. Click a material, scroll to Downloads, and grab a JPG.
Use a photo you own
A photo of real wallpaper, flooring, fabric, tiles, or brickwork from your own camera. Take the photo, transfer it to your computer, open it in GIMP, and crop and resize to the correct dimensions. Works best for flat, evenly lit surfaces – shadows and perspective distortion from the camera make some photos harder to use.
Use another creator’s source image
Some Sims 1 creators share source images or recolouring bases intended for wall and floor use. Always follow the creator’s terms of use. If you share your finished CC, credit them in your readme and on your download page.

Working in GIMP

GIMP is a free image editor. Download it from gimp.org. Choose your path below depending on whether you are starting from scratch or using an existing image.

Path A – Create from scratch

Create a new document at the right size

Go to File → New. Set the dimensions:

  • Wall covering: Width 128, Height 232
  • Floor tile: Width 128, Height 128

Set “Fill with” to White. Click OK. You now have a blank canvas at exactly the right size.

Paint your design

Use the Paintbrush tool (press P) to paint freehand. Use the Bucket Fill tool (press Shift+B) to flood-fill a large area with a single colour. To pick a colour: click the foreground colour swatch at the bottom of the toolbox to open the colour chooser, or press O to pick a colour directly from your image with the eyedropper.

For regular patterns (stripes, grids, checkerboard): the Rectangle Select tool (press R) lets you select a precise rectangular area, then Bucket Fill fills only that selection.

Path B – Use a downloaded or existing image

Open the image in GIMP

Go to File → Open and browse to your downloaded texture or photo. Click Open. The image appears in GIMP. If the image is in a format GIMP prompts you to convert (such as an sRGB colour profile notice), click Keep or Convert – either is fine for this purpose.

Resize to the correct dimensions

Go to Image → Scale Image. Turn off the chain link icon between Width and Height (click it once so it shows as broken) so you can set each dimension independently. Enter:

  • Wall covering: Width 128, Height 232
  • Floor tile: Width 128, Height 128

Set Interpolation to Cubic for the best quality. Click Scale.

Crop if needed

If the aspect ratio of your image is very different from the target dimensions, scaling alone may stretch it. In that case, crop first: use the Rectangle Select tool (press R) to draw a selection over the part you want to keep, then Image → Crop to Selection. Then scale to the final dimensions.

Both paths – check tiling and export

Check that it will tile correctly

Wall and floor textures tile – the game places copies of your image edge-to-edge across the surface. If the edges do not match, there will be a visible seam line.

Preview tiling: go to Filters → Map → Tile and increase the width and height to 3× or 4× your image size. Click OK. You can now see exactly how the edges join when repeated.

Fix non-tiling edges: go to Filters → Map → Make Seamless. This automatically blends the edges so they join without a visible line. It works very well for organic textures (stone, fabric, grass). Solid colours and geometric patterns with matching edges do not need this step.

Export as PNG or JPG

Go to File → Export As (not Save – that creates a GIMP project file, not an image). Navigate to where you want to save the file. Type a filename ending in .png or .jpg. Click Export, then Export again in the options dialog that appears (the defaults are fine). Your image is ready to import into Home Crafter.

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Making a Wall Covering

Import your design into Home Crafter to generate the game file

Have your image ready

Your wall design should be 128×232 pixels, saved as PNG or JPG. See the Designing Your Image section above for how to create or find one in GIMP, free texture sources, and how to make it tile without seams.

Open Home Crafter

Launch it from the Programs folder in your Legacy Collection install (if using the Feraligatr installer) or from your Start menu. Select Wall Coverings from the main menu.

Import your image

Click Import and select your image file. Home Crafter shows a preview of how it tiles on a wall in game. You can see both the interior and exterior views.

Fill in the details and export

Give your wall covering a name and description (these appear in the game's Build mode catalogue). Click Export โ€“ Home Crafter generates the .WLL file.

Place in GameData\Walls\

Copy the .WLL file into GameData\Walls\ in your Legacy Collection install folder. Subfolders are supported โ€“ you can organise by creator or style.

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Making a Floor Tile

Same workflow as walls – with a few things specific to floors

โ„น๏ธ Floor tiles repeat across the entire room. Every tile is placed edge-to-edge to cover the floor surface. Designs with a clear centre or focal point (a logo, a centred image, a portrait) will look strange because the focal point repeats every 128 pixels. Solid colours, regular patterns, and natural textures (wood grain, stone, carpet pile) work well. If you are using a photo or downloaded texture, run Filters → Map → Make Seamless in GIMP before exporting – see the Designing Your Image section above.

Have your image ready

Your floor design should be 128×128 pixels, saved as PNG or JPG. See the Designing Your Image section above for how to create or download one, and how to resize and check tiling in GIMP.

Open Home Crafter and select Floor Tiles

Launch Home Crafter from the Programs folder in your Legacy Collection install (or from your Start menu). From the main menu, select Floor Tiles.

Import your image

Click Import and select your 128×128 PNG or JPG. Home Crafter shows a preview of how the tile looks when repeated across a floor. Check that the edges join without obvious seams. If there is a visible seam, go back to GIMP and run Filters → Map → Make Seamless, then export again and re-import.

Fill in the details and export

Give your floor tile a name and description (both appear in the Build mode catalogue). Click Export – Home Crafter generates a .FLR file.

Place in GameData\Floors\

Copy the .FLR file into GameData\Floors\ in your Legacy Collection install folder. Subfolders are supported – you can organise by style or creator. The tile will appear in the Build mode floor picker the next time you load the game.

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Making a Roof Texture

No Home Crafter needed โ€“ GIMP only

Roof textures are tiny 32ร—32 pixel BMP tiles. The game tiles them across the roof surface. You make them directly in GIMP โ€“ no Home Crafter, no registry fix.

โš ๏ธ Roof textures must be saved as Indexed (256-colour) BMP, exactly 32ร—32 pixels, and placed directly in GameData\Roofs\ with no subfolders. Any of these wrong and the texture won't appear.

Create a 32×32 image in GIMP

File โ†’ New โ†’ set Width and Height both to 32 pixels. Design your roof tile โ€“ roof tiles are small so keep the design simple: a brick pattern, shingles, thatch, concrete etc. Consider that it will tile correctly across a large surface.

Convert to Indexed 256-colour

Image โ†’ Mode โ†’ Indexed โ†’ Maximum colours: 255 โ†’ Convert.

Export as BMP

File โ†’ Export As โ†’ name your file (e.g. DarkSlate.bmp) โ†’ select BMP format โ†’ Export. Leave BMP options at their defaults.

Place in GameData\Roofs\

Copy the .BMP directly into GameData\Roofs\. No subfolders. The texture will appear in the Build mode roof picker the next time you load the game.

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Common Mistakes

ProblemCauseFix
Wall / floor not appearingFile in a subfolder inside Walls or Floors (not valid โ€“ subfolders are supported but the game must see the files directly in Walls/ or Floors/)Move the .WLL / .FLR to the correct root folder, or to a single subfolder level inside it
Home Crafter won't open16-bit colour mode or XP SP2 compatibility not set, or registry entry missingUse the Feraligatr installer, or set both compatibility settings manually on HomeCrafter.exe
Roof texture not appearingFile in a subfolder, wrong size, or saved as 24-bit BMPMust be 32ร—32px, Indexed 256-colour BMP, directly in GameData\Roofs\ root
Roof texture looks blurry/wrongFile saved at larger size and scaled down by the gameDesign natively at 32ร—32 โ€“ the game doesn't scale roof textures up